Mystic Vale: Vale of Magic
Expansion of: Mystic ValeMystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations.
45m - 60m
2 - 4 Players
Ages 14+
Electropuncher
Adds more Mystic Vale. What were you expecting? Probably the least interesting of the expansions, but the cards are fundamentally strong, so always include this.
1nf1n1ty
Completely unbalanced. The base game is fine. It is unfathomable how this passed playtesting. The vales in particular are totaly out of balance from the base game. How do you justify a permanent extra two buy power and a third purchase for virtually the same price as base game vales? I am really confused at how others have rated this so highly.
Arkeas
A "more of the same" expansion where the rules are simply "add these cards to the base game". Adds a lot more variety to the base game.