Mystic Vale: Harmony
Expansion of: Mystic ValeHarmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos.

45m

2 - 4 Players

Ages 14+
Harmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos.
Aimii
A lot of nice new cards! Love Trufta, that mana producing mushroom. ❤️ All plays (except first) logged with base game.
Lapka32
Too much complexity for a light hearted game, and there are times when I play my entire deck every turn - and although it took effort to get there, it's not fun to have identical turns over and over, guaranteed. Some advancements are original in a good way, though
Surya
tl;dr: not sure how I feel yet This is basically a "more of the same" expansion. The reason I got it is that it specifically says you don't have to mix it in with the base game and other expansions. I felt like that would become too big a deck to manage, and the cards don't have icons on them to filter them out. So there's everything you've seen in other expansions: carts that can be overbuilt, leaders, amulets and of course lots of new cards that are more of the same but different, and vale cards. So nothing new, just different. We found that when playing with just this expansion all the cards that give points, also are level III cards, so it takes a while to get there. And many of them add points to the points pool, making the game longer. With two players going full on for these points, our game still lasted 90 minutes in stead of the usual 30-45 minutes you'd expect form Mystic Vale. And that was disappointing. It did allow me to rake in a massive 93 points, but it just took too long to get there. So unless this gets mixed with other sets, I think we'll be reducing the points pool with this set in next sessions. Initial rating: 7/10 BGG scale: 7/10