Mystic Vale: Vale of the Wild
Expansion of: Mystic ValeAs the struggle to restore the Valley of Life intensifies, the ranks of those combating the curse continues to swell. Some druids, in particular, are rising to the forefront as potent leaders.

45m

2 - 4 Players

Ages 14+
ampoliros
Adds more variety to he base game, as well as a couple new mechanics. With each expansion, Mystic Vale is getting better.
Fulminata
Neither of the two added mechanics really quite work for me. The Eclipse cards aren't bad, but don't really add anything that interesting, and do add a little more unnecessary complexity. The leaders simply aren't worth the cost in victory points. The lower point leaders may be more powerful than the higher point ones, but they don't come out often enough to be worth the point differential. Will probably be pulling both the Leader cards and the Eclipse cards in future plays.
Jimzik
Love the new leaders. WARNING! This expansion changes the whole play of this game from light, fast and breezy to longer and more intense. *Plays will be logged under base game.