Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.

45m

2 - 4 Players

Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
amilu
[b]Expansions:[/b] + [thing=207591]Mystic Vale: Vale of Magic[/thing] + [thing=220502]Mystic Vale: Vale of the Wild[/thing] + [thing=229980]Mystic Vale: Mana Storm[/thing] + [thing=249514]Mystic Vale: Twilight Garden[/thing] + [thing=242301]Mystic Vale: Conclave[/thing] + [thing=266554]Mystic Vale: Harmony[/thing] + [thing=292488]Mystic Vale: Nemesis[/thing] [b]Promos:[/b] + [thing=228873]Mystic Vale: Shard Eater[/thing]
aaj94
Tim taught me this quick deck builder. I enjoyed it, but the rule that you can start working on your next turn while the other player is still taking theirs is one that I absolutely despise in games (Dice City has a similar effect). I want other peoples' turns to [i]matter[/i] to me, not be an annoyance until I get to take my own turn. As it is, fine, but I'd much rather play [thing=176165][/thing] or [thing=41933][/thing] because of the interaction they provoke.
Angie666
+ Vale of the Wild + Vale of Magic + Manastorm + Harmony + Nemesis + Twilight Garden + Evergreen expansion + Promo cards (advancements): ++ Rot Elemental ++ Seed Harvester ++ Mist Dragon ++ Reclusive Hermit ++ Decay Munchers ++ Veiled Path ++ Sunshared Glebe ++ Fields of Bounty + Promo cards (vale): ++ Rise of the Spirits ++ Lifebloom Spring ++ Boneyard ++ Zephyr Vortrex ++ Goldvein Ravine ++ Thunder Valley