Mystic Vale: Mana Storm
Expansion of: Mystic ValeA Card Crafting Game of Nature’s Power! The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks.
45m - 60m
2 - 4 Players
Ages 14+
A Card Crafting Game of Nature’s Power! The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks.
Arkeas
Another "more of the same" expansion that includes more cards and heroes which is fine as it adds even more variety to a great game. The only new content here are the new player mana tokens which replace those from the base game and give each player a unique ability which is pretty neat.
Aimii
My first MV expansion! I love the leaders; not a huge fan of the new mana tokens, but there are some really cool additions in this expansion. All plays (except first) logged with base game.
Jerzlinski
I have been consistently playing mystic vale with the first two expansions and loving the game but felt it needed that extra spice to super enhance the game, and those mana tokens sure do. It is so refreshing to see that there are actually various ways to win. For example: my girlfriend seemed to be totally wasting me in a 2p game, due to the fact that she fully drew through her deck in 5 diff turns. Despite her deck (which is typically the way most previous victories were won), my decay combo deck which didn't even allow me to draw more than 4 mana at any point was able to win with 12 victory points off of glorus, 32 off of "if you have the most decay" effects. what a fun way to win!