Mystic Vale: Mana Storm
Expansion of: Mystic ValeA Card Crafting Game of Nature’s Power! The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks.
45m - 60m
2 - 4 Players
Ages 14+
A Card Crafting Game of Nature’s Power! The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks.
JustinRRizzo
I'm still evaluating my thoughts on MV. What I can say for now is that my wife enjoys and asks for the game, and that is enough for me to keep it. I do think there is a fair bit of luck in the game - pushing and market reveals. Whatever the case, I really enjoy the card crafting.
Coraval
Every player can now get a special power instead of the normal mana token, pretty much starts the game in sprint mode. Much like, much wow.
Jerzlinski
I have been consistently playing mystic vale with the first two expansions and loving the game but felt it needed that extra spice to super enhance the game, and those mana tokens sure do. It is so refreshing to see that there are actually various ways to win. For example: my girlfriend seemed to be totally wasting me in a 2p game, due to the fact that she fully drew through her deck in 5 diff turns. Despite her deck (which is typically the way most previous victories were won), my decay combo deck which didn't even allow me to draw more than 4 mana at any point was able to win with 12 victory points off of glorus, 32 off of "if you have the most decay" effects. what a fun way to win!