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Marvel Champions: The Galaxy’s Most Wanted
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
36.00
€
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Marvel Champions: The Galaxy's Most Wanted quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bad Christmas
11.00
€
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casadeisogniburritts
In what is a really good game, this expansion is the epitome of bad. Lazy design and just punishment. Nebula and Ronan are not worth the money. I play them with house rules to make the cardboard worth it, but would not recommend purchasing it. Surge is the worst keyword to use and I do play it such that it only gains surge if there is a change to the board condition. I realize that as my game to own, I get to do what I want, but I would be remiss to not state my view. I play the game a lot and own all of the expansions, but this one sucks. FFG 2/10! [Note - written after other expansions came out, so thanks for not propagating this mess!]
Alisttair
Lol was this even play-tested? Standard difficulty feels like Super Ultra Expert No Chance in Hell of winning mode, and each Scenario is progressively more impossible. The concepts are good but the difficulty should have been tones down for Standard mode (ok to keep it that ramped up for expert mode for the crazy elite out there)
Chyy
Rocket Raccoon is one of my favourites but I haven't played much Groot. Drang and Escape the Museum are my favourites. Infiltrate the Museum is ok, but Nebula and Ronan are nasty in true solo. Modulars are great. Galactic Artifacts, Ship Command & Power Stone are my favourite. I've used Space Pirates the least. Campaigns don't interest me so I haven't played it. If defeat would move the campaign forward like in Arkham then I could play it at least once.