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Marvel Champions: The Galaxy’s Most Wanted
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
36.00
€
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Marvel Champions: The Galaxy's Most Wanted quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Marvel Champions: Gamora
16.00
€
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Greenosaur
[b][i][COLOR=#9900CC]SOLD @ Game Nite Flea Market, November 2023[/COLOR][/i][/b] [b][COLOR=#FF0000]**Have Yet To Play**[/color][/b] [b][size=12]ALL BUNDLED - NO SEPARATION[/SIZE][/B]
casadeisogniburritts
In what is a really good game, this expansion is the epitome of bad. Lazy design and just punishment. Nebula and Ronan are not worth the money. I play them with house rules to make the cardboard worth it, but would not recommend purchasing it. Surge is the worst keyword to use and I do play it such that it only gains surge if there is a change to the board condition. I realize that as my game to own, I get to do what I want, but I would be remiss to not state my view. I play the game a lot and own all of the expansions, but this one sucks. FFG 2/10! [Note - written after other expansions came out, so thanks for not propagating this mess!]
exparrot
The first Marvel champions product I have not rated as a 9. WTF happened? Why is it so hard? Its not family friendly fun. its gruelling and punishing and, most dissappointingly was not telegraphed anywhere that the difficulty would leap quite as far as it has. Rocket and Groot are subpar and the scenarios are just overly punishing and difficult. The 'rewards' from completing a scenario do not justify the insane 'penalties' you face in the next linked scenario. I do appreciaite that again the villains are all very different but the final mission especially is just appaullingly difficult and simply no fun. It actually takes longer to set up than to "play" given Ronan stomps so hard and so much else is going on that you don't actually get past turn 2 or 3. No fun whatsoever! Very Very dissappointed