Mystic Vale: Vale of the Wild
Expansion of: Mystic ValeAs the struggle to restore the Valley of Life intensifies, the ranks of those combating the curse continues to swell. Some druids, in particular, are rising to the forefront as potent leaders.
45m
2 - 4 Players
Ages 14+
curly_jon
Great well-thought out addition that brings fresh strategic options once you are fully familiar with the base game
Fulminata
Neither of the two added mechanics really quite work for me. The Eclipse cards aren't bad, but don't really add anything that interesting, and do add a little more unnecessary complexity. The leaders simply aren't worth the cost in victory points. The lower point leaders may be more powerful than the higher point ones, but they don't come out often enough to be worth the point differential. Will probably be pulling both the Leader cards and the Eclipse cards in future plays.
gregoriomagno17
I love the introduction of heroes to this expansion. Being able to build your deck around a particular character is a lot of fun and gives the game a bit more theme. I also like the incentives behind buying cards with spoils on them. In previous expansions, there has rarely been a benefit but more so now. I really enjoyed this expansion.