Mystic Vale: Vale of the Wild
Expansion of: Mystic ValeAs the struggle to restore the Valley of Life intensifies, the ranks of those combating the curse continues to swell. Some druids, in particular, are rising to the forefront as potent leaders.
45m
2 - 4 Players
Ages 14+
cfarrell
Really like the expansion. But it does make the game more involved; fine if you're playing with 2, but I can see it would turn the game into a bit of a grind with 4. In general I think Mystic Vale is a really good 2p game, decent at 3, and only ok with 4.
elrosamandil
This is the expansion to get if you like the base game. It adds new strategies and ways to play. Making the decks asymmetric (slightly) makes the game more interesting. Will always use the expansion
Fulminata
Neither of the two added mechanics really quite work for me. The Eclipse cards aren't bad, but don't really add anything that interesting, and do add a little more unnecessary complexity. The leaders simply aren't worth the cost in victory points. The lower point leaders may be more powerful than the higher point ones, but they don't come out often enough to be worth the point differential. Will probably be pulling both the Leader cards and the Eclipse cards in future plays.