Mystic Vale: Vale of the Wild
Expansion of: Mystic ValeAs the struggle to restore the Valley of Life intensifies, the ranks of those combating the curse continues to swell. Some druids, in particular, are rising to the forefront as potent leaders.
45m
2 - 4 Players
Ages 14+
baltruce
Love the addition of the levelup-able leaders getting added. This is what I would expect from a decent expansion. I'm never playing the base game without them.
Fulminata
Neither of the two added mechanics really quite work for me. The Eclipse cards aren't bad, but don't really add anything that interesting, and do add a little more unnecessary complexity. The leaders simply aren't worth the cost in victory points. The lower point leaders may be more powerful than the higher point ones, but they don't come out often enough to be worth the point differential. Will probably be pulling both the Leader cards and the Eclipse cards in future plays.
FlamezOfGamez
Eclipse Advancements add a tiny bit of flexibility, and some cheaper Vales are nice to help get some claimed early in the game. Leaders are the real draw, but care needs to be taken to createe a balanced matchup.