Mystic Vale: Harmony
Expansion of: Mystic ValeHarmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos.
45m
2 - 4 Players
Ages 14+
Harmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos.
Surya
tl;dr: not sure how I feel yet This is basically a "more of the same" expansion. The reason I got it is that it specifically says you don't have to mix it in with the base game and other expansions. I felt like that would become too big a deck to manage, and the cards don't have icons on them to filter them out. So there's everything you've seen in other expansions: carts that can be overbuilt, leaders, amulets and of course lots of new cards that are more of the same but different, and vale cards. So nothing new, just different. We found that when playing with just this expansion all the cards that give points, also are level III cards, so it takes a while to get there. And many of them add points to the points pool, making the game longer. With two players going full on for these points, our game still lasted 90 minutes in stead of the usual 30-45 minutes you'd expect form Mystic Vale. And that was disappointing. It did allow me to rake in a massive 93 points, but it just took too long to get there. So unless this gets mixed with other sets, I think we'll be reducing the points pool with this set in next sessions. Initial rating: 7/10 BGG scale: 7/10
Electropuncher
As an expansion, it's pretty good. Nowhere near as monumental as the previous one, but it does add new amulets and leaders that introduce new avenues to victory. The reason this is a 7 for me is because this expansion is marketed as a new core game, effectively, and fails utterly on that front. This set was the first time I actually saw the level 2 advancements go before the game ended since vanilla. Some of the leaders are just outright bad compared to others, and a few others are so ludicrously good that there's no reason not to pick them. The amulets are all a complete step down from Mana Storm, but they are a welcome change from the stock mana token. Also, the art on many of the vales is just large versions of art on the advancements, and that feels VERY lazy to me. This expansion is kind of the Mercadian Masques of Mystic Vale, especially due to the power creep of the previous sets. I still recommend it, but if you're on a budget, skip this one.
Aimii
A lot of nice new cards! Love Trufta, that mana producing mushroom. ❤️ All plays (except first) logged with base game.