Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
adamredwoods
1 play / 4 players LIKE: I enjoyed seeing which cards I to each round, then attempting to push my luck for one more card. I liked upgrading my cards and how the number of cards in the deck was limited. This is unlike other deck builders where the deck gets bigger, this one stays constant. DISLIKE: All the tiny text on all the cards, and to make matters worse, the cards are shiny which makes it difficult to see anything. The cards had high variance, so I found it very random. I also felt the variation of icons were limited, making each turn feel dull and rote. OVERALL: I'm not a huge fan of deckbuilders. This one was okay, but the small text was an extreme turnoff. The expansion added even more text, so for me, I didn't enjoy it. I suspect this to be better as a two-player game. Similar games: Splendor, Dominion
Ajax
Wow, excellent game! Yeah, it has elements of [b]Dominion[/b] and [b]Splendor[/b] that are inescapable, but this game and its mechanics really make it something special. The art is great, of course, and the "Card Crafting System" is amazing. Look forward to trying more expansions. Kudos!
Alan Stern
A great, novel game! My only complaint is that growth symbols dominate EVERYTHING. House rules help address this, though the power curve is still ridiculously on the geometric side (as in it just keeps getting steeper). ADDENDUM: Yeah, if it weren't for the ridiculous imbalance between tree symbols and spoil symbols, I would rate this one higher. As it is, my house rules are to add a few additional cards to the tier 1 advancements (6 cards, I think? maybe 4? anything in that range is fine) and to remove all tree symbols from the tier 1 advancement selection. The reason for these is that running out of T1 advancements early is really annoying (hampers players' growth curves) and a player getting an early tree symbol (which would be from the T1 selection) means they win the game. All that aside, I love this game! The expansions (leaders) improve it quite a bit (yay for asymmetry), but it's a fantastic system! On par with Dominion, but better. I particularly like how you start with n cards (20?) and the number of cards never changes, just their relative strength and/or abilities. This means that purchases do not dilute your purchasing power but rather increase it quite linearly. The choices are great. I like the press-your-luck part because the reward is almost always worth the risk. It plays fast enough. Just an overall excellent experience!