Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
alifenorm
would have liked to give more, but in the end too much thinking for a game where luck is an unstoppable force. if you don't make any blatant mistake it will all boil down to order of cards (how many good or neutral cards get stuck in the reshuffling and in the first 2 cycles) and having no catch up mechanism the little advantage increases over time. or a really lucky buy (like having a 6 in the first round). that said the card mounting idea is quite good.
Andy Parsons
John Clair has had the clever idea of designing a deck builder in which you not only build your deck but assemble the cards in it. Unfortunately the card components supplied are all rather bland. Play becomes a fairly tedious matter of counting your money and buying what you can afford. None of the cards that I saw in my one play did anything very interesting; there was certainly no prospect of the kinds of interaction you see in Dominion. I think that Mystic Vale's card crafting will fascinate the purist deckbuilders, but there is so little here for anyone else. I found the artwork quite pleasing, although the abundance of small font text was less so. The cards and acetates seem well made.
Alex the Pretty Good
An interesting take on the deck-building concept. Always the same amount of cards in your deck and luck-dependent number of cards drawn make for fun dynamics