Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
AmandaDesignsGames
I love the card crafting, it is a really awesome system with lots of legs. While I usually dislike push-your-luck in games, I like it here, because you always know the odds, and even busting has benefits (getting one spoil card out of your next hand, and refreshing that mana token), and because of the deck-building nature, the cost vs reward is easy (and interesting) to calculate ("With 4 I can buy this, but getting to 6 would be much greater"). However, my main problem with the game (which I still like, don't get me wrong) is that the actions you get to do are pretty boring. You get resources to spend, free discards, anti-spoils. The Guardians can get interesting and open room for strategy, but compare that with the non-plus cards from Dominion, and you'll yawn.
Amnos0405
In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow.
aaj94
Tim taught me this quick deck builder. I enjoyed it, but the rule that you can start working on your next turn while the other player is still taking theirs is one that I absolutely despise in games (Dice City has a similar effect). I want other peoples' turns to [i]matter[/i] to me, not be an annoyance until I get to take my own turn. As it is, fine, but I'd much rather play [thing=176165][/thing] or [thing=41933][/thing] because of the interaction they provoke.