Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
alek2
I'm not a fan of deckbuilding mechanism and it's deckbuilding game with all problems of those: there is 0 player interactions, snowball effect is very strong and every one plays their own solitaire. And it's themeless. Still better than dominion.
aaj94
Tim taught me this quick deck builder. I enjoyed it, but the rule that you can start working on your next turn while the other player is still taking theirs is one that I absolutely despise in games (Dice City has a similar effect). I want other peoples' turns to [i]matter[/i] to me, not be an annoyance until I get to take my own turn. As it is, fine, but I'd much rather play [thing=176165][/thing] or [thing=41933][/thing] because of the interaction they provoke.
Alan Stern
A great, novel game! My only complaint is that growth symbols dominate EVERYTHING. House rules help address this, though the power curve is still ridiculously on the geometric side (as in it just keeps getting steeper). ADDENDUM: Yeah, if it weren't for the ridiculous imbalance between tree symbols and spoil symbols, I would rate this one higher. As it is, my house rules are to add a few additional cards to the tier 1 advancements (6 cards, I think? maybe 4? anything in that range is fine) and to remove all tree symbols from the tier 1 advancement selection. The reason for these is that running out of T1 advancements early is really annoying (hampers players' growth curves) and a player getting an early tree symbol (which would be from the T1 selection) means they win the game. All that aside, I love this game! The expansions (leaders) improve it quite a bit (yay for asymmetry), but it's a fantastic system! On par with Dominion, but better. I particularly like how you start with n cards (20?) and the number of cards never changes, just their relative strength and/or abilities. This means that purchases do not dilute your purchasing power but rather increase it quite linearly. The choices are great. I like the press-your-luck part because the reward is almost always worth the risk. It plays fast enough. Just an overall excellent experience!