Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
Ajax
Wow, excellent game! Yeah, it has elements of [b]Dominion[/b] and [b]Splendor[/b] that are inescapable, but this game and its mechanics really make it something special. The art is great, of course, and the "Card Crafting System" is amazing. Look forward to trying more expansions. Kudos!
aldebaran810
Played several times already. Awesome combo-based game! Pushing your luck isn't necessary, and it's pretty obvious in the late game when you should or shouldn't do it. It's awesome when it works, and it doesn't feel as punishing if it doesn't.
AmandaDesignsGames
I love the card crafting, it is a really awesome system with lots of legs. While I usually dislike push-your-luck in games, I like it here, because you always know the odds, and even busting has benefits (getting one spoil card out of your next hand, and refreshing that mana token), and because of the deck-building nature, the cost vs reward is easy (and interesting) to calculate ("With 4 I can buy this, but getting to 6 would be much greater"). However, my main problem with the game (which I still like, don't get me wrong) is that the actions you get to do are pretty boring. You get resources to spend, free discards, anti-spoils. The Guardians can get interesting and open room for strategy, but compare that with the non-plus cards from Dominion, and you'll yawn.