Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
Alex the Pretty Good
An interesting take on the deck-building concept. Always the same amount of cards in your deck and luck-dependent number of cards drawn make for fun dynamics
alifenorm
would have liked to give more, but in the end too much thinking for a game where luck is an unstoppable force. if you don't make any blatant mistake it will all boil down to order of cards (how many good or neutral cards get stuck in the reshuffling and in the first 2 cycles) and having no catch up mechanism the little advantage increases over time. or a really lucky buy (like having a 6 in the first round). that said the card mounting idea is quite good.
Abso
I expected a gimmicky mess but found a surprisingly good deckbuilder. The idea of pushing your hand of cards open until you dare not risk it anymore is unique. You might end up turning over half of your deck before you even start your turn. The game left a desire to try and build some new card combos. We played by the official rules where the next player goes when its still the last player's prepping turn. Our three player game went by so fast that you never had time to focus what the other players were doing and hardly had time to catch a breath between your own turns! I would gladly slow things down with this one, which is the total opposite of how I usually feel with these multiplayer solitaire games.