Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
Amnos0405
In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow.
Almighty Dave
In the ten days since I first played this title, I have purchased the game from my FLGS, played almost every night with my significant other, and undertaken several games on Yucata. I think I might be addicted.
AlexFS
[i]2018/07/24 1 play 2p[/i] The game focus on card-crafting is very interesting, but the implementation has problems. The game is practically a gamified assignment on game design, since you build the cards that you use to try to win, so you're basically designing a card game every play. It's very sandboxy, and I like that. The push your luck aspect initially feels useless, but as you craft the cards the choices related to it become (slightly) more layered and interesting. I'm not sure, but at 2p you may have some interest in trying to anticipate what the other player is going to do, but I think this form of interaction is very limited. I'm also not that sure that you can deny much by hate drafting/buying. So basically this is a point race with minimal interaction, and this is from someone who thinks race for the galaxy has indirect player interaction. My biggest problem with the game is that the first part is very slow and boring. The ramp up is sudden and things become interesting, but initially you are cycling through empty cards and buying the same currency producing improvements. I cringe at the thought of playing again that first phase, but perhaps with experience things become more interesting? I'm doubtful. The game also takes a lot of table space, and requires some setup. But even longer is the tear down, you have to empty each card and sort each improvement. It's not a tragedy, but considering the playing time it's significant, even if you want to immediately replay the game. Not a game that I feel like owning, but still intriguing and interested in playing it, to test different strategies.