Mystic Vale
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
45m
2 - 4 Players
Ages 14+
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits.
Angie666
+ Vale of the Wild + Vale of Magic + Manastorm + Harmony + Nemesis + Twilight Garden + Evergreen expansion + Promo cards (advancements): ++ Rot Elemental ++ Seed Harvester ++ Mist Dragon ++ Reclusive Hermit ++ Decay Munchers ++ Veiled Path ++ Sunshared Glebe ++ Fields of Bounty + Promo cards (vale): ++ Rise of the Spirits ++ Lifebloom Spring ++ Boneyard ++ Zephyr Vortrex ++ Goldvein Ravine ++ Thunder Valley
Akado
The base game felt very...incomplete. There wasn't much going on, and it felt like the best strategy is simply getting VP from one or two big cards. Needless to say, I don't need to own it. Played with first expansion, and some combos open up that are worth using, but it still takes luck to get the cards available for slotting and buying, and the combos must come out early enough in the game to be more valuable than simple VP cards.
ainya
its pretty simple to understand the basic game mechanics but the playing and the meta gaming, is so much like an onion. My biggest issue is that it really plays best with 4 players. I would really like to see them expand to 5 or even 6. less than 4 and I feel you dont get enough game.