Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign.
92.00€
Out of stock
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ajewo
Cooperative Ameritrash horror dungeon crawler in the Lovecraft universe with App integration which is a big improvement over the first edition. It is more about the story than strategic decision because dice resolve events. Pros: + Artwork (colorful, detailed, app is okay/good) + Components (minis, tokens, tiles) + Tense exploration (constant uncertainty) + App integration (for set-up, for random events, for monsters, replaces the dungeon master) + Different story scenarios some with random map layout (replayability, variability) + Different characters with special abilities and insanity cards + Cool insanity system where players get additional private goals to fulfill (even traitor) + Modular board and different scenarios + Quick set-up due to app + Easy to teach Neutrals: # Cthulhu theme # Some mini games on the App, e.g., for lock picking # Solo game # Base game: same story for each scenario. Only events, enemies, and equipment change (more scenarios needed over time for replayability) # Not about puzzly decisions but experience, atmosphere, and story-driven Negatives: - Many dice rolls to resolve (for skill checks, combat), little depth - Some scenario have very high playing time - No interrupts like in the first edition (fix game structure) Similar games: * T.I.M.E Stories (trial and error when replaying scenarios, a lot of skill tests) * Arkham Horror: The Card Game (customizable bag instead of dice, customizable character decks, living card game, random events, story-driven) * Arkham / Eldritch Horror (long playing time, random events, story-driven, roll to resolve) * Deep Madness (coop dungeon crawler with some more puzzly elements / interaction with the underwater environment, insanity system, much more focus on fighting than story-driven)
Aertirath
Great themed co-op game that follows the Creative Assembly/Paradox model (non-stop expansions/DLC). That business model annoys me and it should be mentioned. That said, the game is excellent, and uses the app well. As with all co-op games it requires compatible groups of players to be enjoyable, but when that is present, it makes the game all the better.
1c0n
Want to sell, waste of a lot of money as it is. The only reason MOM is on the top 100 of BGG is probably because most people get dazzled by the app. After some time you will get hit hard in the face by the enormous amount of time necessary to complete a scenario (3-5 hours at least, the time written on the box is considered without app time), the tedious mythos phase, the horrible madness mechanic and the useless clues the app gives you. Minis are mediocre at best but I heard that lately they have improved them after the original moulds were lost. Try it second hand, probably with some house rules it could be better. Be aware that there is an unofficial app called Valkyrie that allows use of fan-made scenarios.