Mansions of Madness: 2nd Edition – Beyond the ThresholdExpansion of: Mansions of Madness: Second Edition
Even more horror awaits you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Introducing two new investigators, one unfamiliar creature, and a variety of additional components, this expansion will extend the possibilities of your journey through each and every unsettling scenario of uncertainty and anxiety.
120m - 180m
1 - 5 Players
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Pick-up and Deliver
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Variable Player Powers
Great expansion. Adds mesmerized status that can be good or bad for the players. Thrall - new monster is really powerful. I don’t like new investigators tough. Scenarios are just superb. Can’t wait for more.
Investigators: Akachi Onyele and Wilson Richards Scenarios: Gates of Silverwood Manor Vengeful Impulses
These expansions can be tough to rate. I am big on scenarios, so I like the value of at least getting 2 new scenarios in one, smaller expansion so that is a plus. The new monster type is fine, it does add a bit of something to the game, though I'm not sure how much use they will get when playing content outside of this box as it seems like FFG would be reluctant to even have them as optional content in other adventures. Extra tiles are fine, as are investigators (the stack is honestly thick enough already...), but I don't buy expansions for those as I already own a ton of content in those areas. Scenario Comments (can be mildly spoilery): Gates of Silverwood Manor - (Beyond the Threshold, 1 of 2) This scenario takes the investigators back to a pure haunted house story, but spices it up considerably by having the actual layout of the house shift during the course of the story. This is an excellent thematic touch and we really liked the play of this. The story is more thematic and investigation oriented, but if the timer starts to run out your team will need combat chops to have any chance at suriviving. The 4* difficulty is pretty accurate with this one, but we liked it a lot, and didn't feel like the scenario was unfairly punishing. I would likely volunteer this over Cycle of Eternity as a teaching map at this point. Vengeful Impulses - (Beyond the Threshold, 2 of 2) The story is a shorter investigation centered scenario which means it is light on monsters and combat and big on interrogating NPCs. If you like this type of scenario (and I do as a change of pace) this is certainly a fine option as it seemed the right length for the type of play it offered (i.e.: I didn't mind Rising Tide, but I would much rather replay this). It's nowhere near as innovative as the other scenario in the pack, but I can't complain that it is there as an option going forward.