Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign.
92.00€
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ajewo
Cooperative Ameritrash horror dungeon crawler in the Lovecraft universe with App integration which is a big improvement over the first edition. It is more about the story than strategic decision because dice resolve events. Pros: + Artwork (colorful, detailed, app is okay/good) + Components (minis, tokens, tiles) + Tense exploration (constant uncertainty) + App integration (for set-up, for random events, for monsters, replaces the dungeon master) + Different story scenarios some with random map layout (replayability, variability) + Different characters with special abilities and insanity cards + Cool insanity system where players get additional private goals to fulfill (even traitor) + Modular board and different scenarios + Quick set-up due to app + Easy to teach Neutrals: # Cthulhu theme # Some mini games on the App, e.g., for lock picking # Solo game # Base game: same story for each scenario. Only events, enemies, and equipment change (more scenarios needed over time for replayability) # Not about puzzly decisions but experience, atmosphere, and story-driven Negatives: - Many dice rolls to resolve (for skill checks, combat), little depth - Some scenario have very high playing time - No interrupts like in the first edition (fix game structure) Similar games: * T.I.M.E Stories (trial and error when replaying scenarios, a lot of skill tests) * Arkham Horror: The Card Game (customizable bag instead of dice, customizable character decks, living card game, random events, story-driven) * Arkham / Eldritch Horror (long playing time, random events, story-driven, roll to resolve) * Deep Madness (coop dungeon crawler with some more puzzly elements / interaction with the underwater environment, insanity system, much more focus on fighting than story-driven)
acark
Componentes muy buenos, ilustraciones fantasticas... si pero... un nivel de dificultad que desmoraliza y hace que termine por aburrirte.
Afrochiapet
Mansions of Madness is in the familiar vein of a Fantasy Flight game offering thematic fun with some manageable jank. Out of the box the various scenarios offer different hooks and pacing to the gameplay, although I would recommend carving out a chuck of time as the 2-3 hour estimate is accurate. And given that time allotment, the ratio of enjoyment and pay-off for each scenario vary. Did I mention jank? I think I did. Sometimes you'll be thrown into unwinnable game states due to the randomized round events. Other times you'll be faced with one of the clunkier time sinks (such as puzzle boxes) that eat into your number of turns. And there might be occasions where the game throws a nonsensical armada of Deep Ones because there needs to be a climax. These descriptions may sound like I hate MoM, but that's not true. For every groan-worthy random event there are opportunities for memorable moments. Clearing out a room of baddies with just a knife? Possible! Running around a house while dodging/distracting monsters? Probable! Chucking dynamite at Cthulhu only for him to teleport away? Soberingly true. The combination of plastic, cardboard, and an electronic app readily gives you a spooky experience to play with friends. This is a good beer-and-pretzels game. You will likely lose. But that doesn't mean you can't have fun doing it.