Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign.
92.00€
Out of stock
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ajewo
Cooperative Ameritrash horror dungeon crawler in the Lovecraft universe with App integration which is a big improvement over the first edition. It is more about the story than strategic decision because dice resolve events. Pros: + Artwork (colorful, detailed, app is okay/good) + Components (minis, tokens, tiles) + Tense exploration (constant uncertainty) + App integration (for set-up, for random events, for monsters, replaces the dungeon master) + Different story scenarios some with random map layout (replayability, variability) + Different characters with special abilities and insanity cards + Cool insanity system where players get additional private goals to fulfill (even traitor) + Modular board and different scenarios + Quick set-up due to app + Easy to teach Neutrals: # Cthulhu theme # Some mini games on the App, e.g., for lock picking # Solo game # Base game: same story for each scenario. Only events, enemies, and equipment change (more scenarios needed over time for replayability) # Not about puzzly decisions but experience, atmosphere, and story-driven Negatives: - Many dice rolls to resolve (for skill checks, combat), little depth - Some scenario have very high playing time - No interrupts like in the first edition (fix game structure) Similar games: * T.I.M.E Stories (trial and error when replaying scenarios, a lot of skill tests) * Arkham Horror: The Card Game (customizable bag instead of dice, customizable character decks, living card game, random events, story-driven) * Arkham / Eldritch Horror (long playing time, random events, story-driven, roll to resolve) * Deep Madness (coop dungeon crawler with some more puzzly elements / interaction with the underwater environment, insanity system, much more focus on fighting than story-driven)
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So fun with the right group. More dependent on player interaction than the other Mythos FFG games. Groovy minis too.
2dTones
From a mechanical perspective, there really isn't much in the way of meaningful decisions to make in the game, and some of the scenarios are loooong. But on the other hand, it's one of the most engaging storytelling games I've played, and doesn't *feel* anywhere near as long as Arkham / Eldritch even though it often is. The cost of buying not only the game, but enough scenarios to keep it interesting, is also fairly outrageous - and fortunately a burden I don't have to bear. A mixed bag which overall I seem to enjoy. Will become a staple part of my case for being an Omnigamer...