Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign.
92.00€
Out of stock
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akiracrosshair
Very mechanical and repetitive coop. Not very fun until everybody turned insane and started acting randomly (which was fun as hell but impossible to win the game)! Dont like that damage and stuff is random against enemies. It promotes being lucky and not competent play.
AdamAoE2
I wanted to like Mansion of Madness so bad, but after four playthroughs I've come to the conclusion that it is a vastly mediocre experience. I'm not really a fan of insane players potentially having new goals where they only win if everyone else loses, especially with no real way to cure or remove an insane survivor. While the app is definitely a cool touch with the puzzles and whatnot, they happen so infrequently that they are more of a small footnote than a major feature of the game. In the end most of my games went like this: 1) Explore Mansion 2) Find some extremely minor items with a very small bonus. 3) Enemies hit the board and everything slows down as you try to slog through these enemies. 4) People start going insane, resulting in the total breakdown of any sort of coherent strategy. 5) End goal is revealed. 6) Sprint towards the end goal, but halfway to the end goal, the game randomly ends because an insane player has achieved their goal with something you could not have possibly foreseen. (End a turn alone with another survivor, etc) Finally, a footnote - I'm not sure if it was just my particular box or a bad batch: but this game had by far the worst components of any game in my collection. Miniatures with studs that won't fit into holes. Tiles that won't stay inside the inserts. For how expensive the game was, this is inexcusable to me. There is no reason for this poor of a quality of components in a big box game. FINAL SCORE: 5.5/10
ajewo
Cooperative Ameritrash horror dungeon crawler in the Lovecraft universe with App integration which is a big improvement over the first edition. It is more about the story than strategic decision because dice resolve events. Pros: + Artwork (colorful, detailed, app is okay/good) + Components (minis, tokens, tiles) + Tense exploration (constant uncertainty) + App integration (for set-up, for random events, for monsters, replaces the dungeon master) + Different story scenarios some with random map layout (replayability, variability) + Different characters with special abilities and insanity cards + Cool insanity system where players get additional private goals to fulfill (even traitor) + Modular board and different scenarios + Quick set-up due to app + Easy to teach Neutrals: # Cthulhu theme # Some mini games on the App, e.g., for lock picking # Solo game # Base game: same story for each scenario. Only events, enemies, and equipment change (more scenarios needed over time for replayability) # Not about puzzly decisions but experience, atmosphere, and story-driven Negatives: - Many dice rolls to resolve (for skill checks, combat), little depth - Some scenario have very high playing time - No interrupts like in the first edition (fix game structure) Similar games: * T.I.M.E Stories (trial and error when replaying scenarios, a lot of skill tests) * Arkham Horror: The Card Game (customizable bag instead of dice, customizable character decks, living card game, random events, story-driven) * Arkham / Eldritch Horror (long playing time, random events, story-driven, roll to resolve) * Deep Madness (coop dungeon crawler with some more puzzly elements / interaction with the underwater environment, insanity system, much more focus on fighting than story-driven)