Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon.
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham’s failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives.
This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.
—description from the publisher
Chris Freiberg
The first mission introducing elixirs seemed a little ridiculous in how often it was handing them out to the investigators, but given how badly my group bombed it, maybe we needed them.
Allein
Ill-Fated Exhibit - best scenario among all in base game and two first addons. Astral Alchemy - ok, very fast and violent. Gangs of Arkham - not recommended, it's too overextended in all sences.
charlest
Monsters feel redundant and offer nothing new, but the cityscape is appreciated and diverse. The scenarios cement this as a solid entry featuring some engaging mysteries and tricks we haven't seen. -------------------------------------------- Full review: https://www.miniaturemarket.com/reviewcorner/mansions-of-madness-streets-of-arkham-review