Killed by Thanos in a wicked act of cruelty, Arthur Douglas was reincarnated as Drax, a knife-wielding warrior with a thirst for vengeance. Now a member of the Guardians of the Galaxy, Drax travels far and wide, driven and determined to put an end to the mad titan once and for all.
As a member of the Guardians of the Galaxy, Drax charges into the scene with unrelenting fury in this expansion pack, which introduces Drax as a brand-new playable hero, along with his fifteen signature cards. With a pre-built Protection deck ready to go, you’ll be able to try out Drax’s unique vengeance-fueled gameplay from the moment you open the box. Punish the villains who wrong you and show them why Drax is a force to be reckoned with!
—description from the publisher
Saume
The good thing with Drax is that most of his cards are very cheap, so unlike other 4-hand size heroes, his hand size doesn't feel so bad. Even his big damage 3-cost card can easily go down to 0 cost. One thing to note with Drax is that almost all of his damage is done through basic attacks, so exhausting to do anything else (including defending) is something you need to really make sure you want to commit to it. Villain encounter cards that exhaust or stun your hero are particularly brutal on Drax. His base stats are 1/1/2, with 14 health and 4 hand size (in hero form, 6 in alter-ego). Despite these poor looking stats, his passive ability and hero-specific upgrades quickly get him up to 3-5 attack. He comes with a protection deck by default, and while most cards are good, Moondragon (3 cost ally) is pretty useless, and Martyr (4 cost ally) seems ok, but never got to play given that she just costs too much (Drax doesn't have 2x Power of Protection in his deck by default). Gamora (3 cost basic ally) is great though, and so is Drax's specific hero ally (Mantis, 2 cost). The leadership extra cards included in this pack seem quite good, the rest are situational.
Angelcollector
Drax is fun to play, but seems a bit broken. At least pre-constructed, I wondered how I should lose against any standard villain.
Mozzik
Drax feels like a refined version of the Hulk - and he's got the support to make it work. He's a little swingy, he doesn't like minion swarms, but if you want to make something deck and use high ATK in interesting ways? He's got you covered. I also like that part of his nemesis set can only be solved by him following in the theme from Gamora. His premade actually works fairly well - I like that it takes protection in a different direction (He's really not that interested in defending) that supports him and lets him remain his absurd aggressive stance to put a ton of pressure on the villain. It's very possible to do 20+ damage with him in a single turn right out the box.