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Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes.
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Game description from the publisher:
Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.
With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character’s abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you’ll need every advantage you can take…
Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
Compared to the first edition of Descent: Journeys in the Dark, this game features:
Simpler rules for determining line of sight
Faster setup of each encounter
Defense dice to mitigate the tendency to "math out" attacks
Shorter quests with plenty of natural stopping points
Cards that list necessary statistics, conditions, and effects
A new mechanism for controlling the overlord powers
Enhanced hero selection and creation process
Experience system to allow for hero growth and development
Out-of-the-box campaign system
Descent 1st edition Conversion Kit
Descent: Journeys in the Dark (Second Edition) – Conversion Kit
Mechanics | Action Point Allowance System, Dice Rolling, Dungeon Crawler, Grid Movement, Hand Management, Miniatures, Modular Board, Partnerships, Variable Player Powers |
---|---|
Play Time | 120m |
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Theme | Fighting, Miniatures, Adventure, Exploration, Fantasy, Medieval |
Designer | Daniel Clark (I), Adam Sadler, Corey Konieczka, Daniel Clark, Kevin Wilson |
Publisher | ADC Blackfire Entertainment, Arclight, Delta Vision Publishing, Edge Entertainment, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hobby World, Wargames Club Publishing |
Ages | 14+ |
adrikos70
Good solid game, the daddy of dungeon crawlers, I never played the previous edition and have played a few games on the 2nd, I love the variety of the missions and the fact that you play the campaign, component quality is 5 star (out of 5) but it takes a long time to setup sometimes it is overwhelming looking at all the components
Aior
Long for so few turn of action Alpha player syndrome is huge Time between turns are so long. Don't like the respawn rule. Starwars Imperial assault, corrected some of the pain point mentioned above (but i gave only +1 point to SW:IA) the game is not bad but the ratio "fun/hours played" is not the strongest point. I rather play 4x1 hours games than 1x 4 hours game
Airstone
Fun game with nice miniatures, so i traded it away for good value. Been playing Star Wars: Imperial Assault