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Manor of Ravens, an expansion for Descent: Journeys in the Dark (Second Edition), invites you to travel to a haunted manor house and battle the guardian that waits within. The overlord gains a host of new material in this expansion, including two new classes of Overlord cards, new monsters, and deadly new relics that can be wielded by monsters.
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Game description from the publisher:
In the foothills near Greyhaven sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. Antique trinkets and artifacts lie within its ever-changing walls, but the ravens that watch the manor are insufficient to discourage treasure hunters and bandits. A new guardian has awoken, and dark forces gather to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.
Manor of Ravens, an expansion for Descent: Journeys in the Dark (Second Edition), invites you to travel to a haunted manor house and battle the guardian that waits within. The overlord gains a host of new material in this expansion, including two new classes of Overlord cards, new monsters, and deadly new relics that can be wielded by monsters. The overlord even gains his first servant: a creature that can be summoned into play, similar to the heroes’ familiar. The heroes also receive powerful new assets in Manor of Ravens, gaining access to two new heroes as well as new hero classes for Warriors and Scouts.
A new lieutenant also enters the scene as the heroes attempt to investigate the manor house. Skarn is a magical construct, composed of pieces of the manor house and possessed of limitless potential. If Skarn is not stopped, he could continue to grow and eventually overwhelm the world. Only your heroes stand between this magical creature and the demise of Terrinoth.
Mechanics | Action Point Allowance System, Dice Rolling, Dungeon Crawler, Grid Movement, Hand Management, Miniatures, Modular Board, Partnerships, Variable Player Powers |
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Play Time | 120m |
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Theme | Dice, Expansion for Base-game, Fighting, Miniatures, Adventure, Exploration, Fantasy, Medieval |
Ages | 14+ |
Designer | Nathan I. Hajek, Nathan I Hajek |
Publisher | Edge Entertainment, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hobby World |
Dragoon6542
Contents: Very Good. No damage noted. Some mini's painted. Missing 3 wraith minis. Box: Very Good. Minor corner and edge whitening. Version: Fantasy Flight Games, 2014 Language: English
gperson2
Probably my favorite expansion for Descent 2e. It has a great unique feel to it, the new monsters are both cool and extremely useful outside of the included quests, and the new hero classes are two of my favorites. And lets not forget what a game-changer the new ravens are!
Gaius
Good expansion within a Shadow of Nerekhall campaign. Urban theme couples well with the Nerekhall expansion, and what most impressed me is the rich flavor text of this expansion. While the quests we played were interesting, there was a higher level of luck and a lower level of control than I normally expect to see in Descent. The "fun" factor was there nonetheless.