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The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.
Agerion
More of the same from Lair of the Wyrm. More of everything, but in a small trickle. The new Infector class for the Overlord, though, makes this expansion worth it. It can get tiring moving cannon fodder around to get slaughtered and every once in a while playing a handy card. It can be endlessly entertaining to put the infection tokens on the players and watch them squirm in fear each time they do any action, fearing that you'll reap the infection you've sown right then and there. This helps the players to feel like there are more tricks and traps waiting for them even if they slog through the enemies like they were made of sticks and hay.
davestephens
DESCENT: JOURNEYS IN THE DARK (SECOND EDITION) THE TROLLFENS More of everyting I love about 'Descent' especially new quests!
Alyiz
Additions rated separately: + New Scout. Love using the traps. + New Healer. Insanely freaking strong. Just what a healer should've been to not be boring. + 2 new characters. Dwarfs are boring and suck but Roganna carries it. - Scenarios. Ehhh, pretty boring even by Descent standards. + Tiles. Some of the best and prettiest tiles. Adds a lot to a Descent collection. - Plague Worm monster. It's whatever. It's a worm. Obligatory plague-bearing worm. Not strong. - Harpies. Does not fit the theme. Weird creature. Not very good either. - Overlord Infector class. Overlord always feels trash in every version of Descent. Seems like one of the stronger classes but again, OL is trash. This doesn't fix its strength. - Troll. Whatever. Boring troll. Why should I care? The game already has Orcs and Giants and whatever other huge regular monsters that are actually cool. I have no idea how they made the troll boring when the others are interesting. No mini for it in box like all of these damn bosses. Underused, should've been used to make you scared of it by showing up in scenarios for a few turns and wandering off just to get the blood pumping before the final fight. + Items. Neat. Probably consider these necessary like all items. Overall, I like a lot of the Hero aspects of this expansion but boy howdy do I hate all the Overlord crap as usual.