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The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.
Agerion
More of the same from Lair of the Wyrm. More of everything, but in a small trickle. The new Infector class for the Overlord, though, makes this expansion worth it. It can get tiring moving cannon fodder around to get slaughtered and every once in a while playing a handy card. It can be endlessly entertaining to put the infection tokens on the players and watch them squirm in fear each time they do any action, fearing that you'll reap the infection you've sown right then and there. This helps the players to feel like there are more tricks and traps waiting for them even if they slog through the enemies like they were made of sticks and hay.
dmann
Adds Harpies and Plague Worms, two new heroes, a super lieutenant and a mini campaign. Includes Infector class cards for the Overlord, a Weakened condition, an Insight power, a trap door with secret rooms, four new map tiles, a green die, and a few new cards. Nice cover, compact box, has the feel of something on the "edge" of the main Descent world.
Green Machine
Two more characters, two classes, two monster types, items and another detrimental condition (like we need that) to add to the Road to Legends, since this is only way I seem to play anymore. The rest, although well presented, is pushed aside.