Your journey has taken you deep into the Mistlands. Now, your adventures continue with The Chains that Rust, a new expansion for Descent: Journeys in the Dark.
37.90€
Out of stock
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Tyresia2
Wow - just wow. Simply put, this expansion is a masterpiece. Just look at the miniatures, c'mon! The overall "undeath" feeling is perfectly conveyed and the new monster models -truly- look terrifying. Their stats seem to be a little situational, but their in-game flow is perfect. However, what really makes this expansion shine over the other ones is its innovation. The new hybrid classes are surprisingly well-balanced, and bring a lot of new combinations for players who want to experiment with new champion-class combos. I totally loved the new Soulbinder deck, and ended up including the Scourge in every single game I've played so far. Having an Overlord's pet around the board really changes -everything- for both sides and it's a groundbreaking innovation. I can't but totally recommend this expansion.
Alyiz
SUPER weird expansion that is actually incomplete. Mists of Bilehall is Act I and Chains That Rust is Act II. They should've definitely combined the two expansions into one big box like Labyrinth and Nerekhall. Because they didn't do that, this one has a lot less value as an expansion. In this case, there are NO HEROES. CLASSES + Monk + Battlemage + Steelcaster + Watchman These are hybrid classes and I'm still trying to figure out all the implications these things introduce into the game. They're very strong. MONSTERS + Shambling Colossus (actually strong!) + Dispossessed - Marrow Priest + 3 Lieutenant (normally I exclude these but there are 3 and they're some of the best) OTHER + Tiles / Scenarios (only half) + Items / Condition / Relics + OL Class (actually fun Soulbinder!) - Only Act II of everything listed here Mists + Chains together is easily a 10/10 superexpansion like Labyrinth and Nerekhall. In fact I'd say it's almost as necessary "an expansion" as Labyrinth (better than, but less required for a collection). Separately they are mediocre. They do introduce some much-needed Overlord power. It's a shame there are no new heroes when there are plenty in the Terrinoth-verse to choose from.
Otiac1
I do not recommend getting The Chains that Rust or the Mists of Bilehall - they only add tiles and monsters to the grouping and the Campaign for both 'combines' into one two-act campaign (much like the standalone two-act campaigns from the base game, Nerekhall or Labyrinth). At some point there are just..too many monsters, tiles, effects, conditions, tokens to keep up with, and so I don't recommend getting Bilehall or Chains as they add too much to the game with too little return and eventually your entire set up becomes too burdensome. The other smaller expansions at least give you new hero choices/classes without the specific extras in cards solely for those expansion campaigns.