Your journey has taken you deep into the Mistlands. Now, your adventures continue with The Chains that Rust, a new expansion for Descent: Journeys in the Dark.
37.90€
Out of stock
Accessibility Tools
Tyresia2
Wow - just wow. Simply put, this expansion is a masterpiece. Just look at the miniatures, c'mon! The overall "undeath" feeling is perfectly conveyed and the new monster models -truly- look terrifying. Their stats seem to be a little situational, but their in-game flow is perfect. However, what really makes this expansion shine over the other ones is its innovation. The new hybrid classes are surprisingly well-balanced, and bring a lot of new combinations for players who want to experiment with new champion-class combos. I totally loved the new Soulbinder deck, and ended up including the Scourge in every single game I've played so far. Having an Overlord's pet around the board really changes -everything- for both sides and it's a groundbreaking innovation. I can't but totally recommend this expansion.
Alyiz
SUPER weird expansion that is actually incomplete. Mists of Bilehall is Act I and Chains That Rust is Act II. They should've definitely combined the two expansions into one big box like Labyrinth and Nerekhall. Because they didn't do that, this one has a lot less value as an expansion. In this case, there are NO HEROES. CLASSES + Monk + Battlemage + Steelcaster + Watchman These are hybrid classes and I'm still trying to figure out all the implications these things introduce into the game. They're very strong. MONSTERS + Shambling Colossus (actually strong!) + Dispossessed - Marrow Priest + 3 Lieutenant (normally I exclude these but there are 3 and they're some of the best) OTHER + Tiles / Scenarios (only half) + Items / Condition / Relics + OL Class (actually fun Soulbinder!) - Only Act II of everything listed here Mists + Chains together is easily a 10/10 superexpansion like Labyrinth and Nerekhall. In fact I'd say it's almost as necessary "an expansion" as Labyrinth (better than, but less required for a collection). Separately they are mediocre. They do introduce some much-needed Overlord power. It's a shame there are no new heroes when there are plenty in the Terrinoth-verse to choose from.
Green Machine
Second half of a campaign - *sigh*. The first half is in "Mists of Bilehall." Three new monster classes, some new tiles and a handful of cards rounds out the contents. The set does introduce Hybrid classes, which is an nice concept. In the end, still a little disappointing.