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A full, one-act campaign is included in this expansion, and in addition, no new heroes or hero classes are introduced here. Instead, this expansion has been configured to enhance the powers of darkness in Terrinoth. To that end, the overlord’s army gains twelve sculpted plastic figures, six reanimates, three broodwalkers, and three bone horrors. Old walls, crumbling terrain, and Tainted cards all add to the uncertainty of the mistlands. Enter Waiqar’s domain in Mists of Bilehall!
Otiac1
I do not recommend getting The Chains that Rust or the Mists of Bilehall - they only add tiles and monsters to the grouping and the Campaign for both 'combines' into one two-act campaign (much like the standalone two-act campaigns from the base game, Nerekhall or Labyrinth). At some point there are just..too many monsters, tiles, effects, conditions, tokens to keep up with, and so I don't recommend getting Bilehall or Chains as they add too much to the game with too little return and eventually your entire set up becomes too burdensome. The other smaller expansions at least give you new hero choices/classes without the specific extras in cards solely for those expansion campaigns.
jellospike
Bought this along with Chains that Rust to play them together as a new campaign. The hybrid classes are lazy and not especially interesting, the new monsters are pretty innovative and cool, especially if you like undead and the new "campaign" is very different and super hard. However, you do end up getting less for more money than a single big-box expansion... [b]House rules level: See base game[/b]
Poor Yorick
The name puts me off getting this even though I've bought all the other boxed Descent expansions... it just sounds silly to me. Maybe it's a bit of medical background getting in the way, but "Bilehall" conjures images of a gastroenterology ward rather than some creepy land of the undead.