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A full, one-act campaign is included in this expansion, and in addition, no new heroes or hero classes are introduced here. Instead, this expansion has been configured to enhance the powers of darkness in Terrinoth. To that end, the overlord’s army gains twelve sculpted plastic figures, six reanimates, three broodwalkers, and three bone horrors. Old walls, crumbling terrain, and Tainted cards all add to the uncertainty of the mistlands. Enter Waiqar’s domain in Mists of Bilehall!
Otiac1
I do not recommend getting The Chains that Rust or the Mists of Bilehall - they only add tiles and monsters to the grouping and the Campaign for both 'combines' into one two-act campaign (much like the standalone two-act campaigns from the base game, Nerekhall or Labyrinth). At some point there are just..too many monsters, tiles, effects, conditions, tokens to keep up with, and so I don't recommend getting Bilehall or Chains as they add too much to the game with too little return and eventually your entire set up becomes too burdensome. The other smaller expansions at least give you new hero choices/classes without the specific extras in cards solely for those expansion campaigns.
MajaiMati
Dosyć trudny dla bohaterów dodatek. Dosyć silne potwory. Szkoda, że nie dodaje nowych bohaterów ani klas. Za to jest więcej Przygód niż w zwykłym małym dodatku.
Alyiz
SUPER weird expansion that is actually incomplete. Mists of Bilehall is Act I and Chains That Rust is Act II. They should've definitely combined the two expansions into one big box like Labyrinth and Nerekhall. Because they didn't do that, this one has a lot less value as an expansion. In this case, there are NO HEROES or CLASSES. MONSTERS + Reanimates (generic but good) + Bone Horrors - Broodwalkers + 3 Lieutenant (normally I exclude these but there are 3 and they're some of the best) OTHER + Tiles / Scenarios (only half) + Items / Condition / Relics + OL/Taint mechanic - Only Act I of everything listed here Mists + Chains together is easily a 10/10 superexpansion like Labyrinth and Nerekhall. In fact I'd say it's almost as necessary "an expansion" as Labyrinth (better than, but less required for a collection). Separately they are mediocre. They do introduce some much-needed Overlord power. It's a shame there are no new heroes when there are plenty in the Terrinoth-verse to choose from.