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A full, one-act campaign is included in this expansion, and in addition, no new heroes or hero classes are introduced here. Instead, this expansion has been configured to enhance the powers of darkness in Terrinoth. To that end, the overlord’s army gains twelve sculpted plastic figures, six reanimates, three broodwalkers, and three bone horrors. Old walls, crumbling terrain, and Tainted cards all add to the uncertainty of the mistlands. Enter Waiqar’s domain in Mists of Bilehall!
Alyiz
SUPER weird expansion that is actually incomplete. Mists of Bilehall is Act I and Chains That Rust is Act II. They should've definitely combined the two expansions into one big box like Labyrinth and Nerekhall. Because they didn't do that, this one has a lot less value as an expansion. In this case, there are NO HEROES or CLASSES. MONSTERS + Reanimates (generic but good) + Bone Horrors - Broodwalkers + 3 Lieutenant (normally I exclude these but there are 3 and they're some of the best) OTHER + Tiles / Scenarios (only half) + Items / Condition / Relics + OL/Taint mechanic - Only Act I of everything listed here Mists + Chains together is easily a 10/10 superexpansion like Labyrinth and Nerekhall. In fact I'd say it's almost as necessary "an expansion" as Labyrinth (better than, but less required for a collection). Separately they are mediocre. They do introduce some much-needed Overlord power. It's a shame there are no new heroes when there are plenty in the Terrinoth-verse to choose from.
Green Machine
First half of a campaign - *sigh*. The second half is in "The Chains that Rust." Three new monster classes, some new tiles and a handful of cards rounds out the contents. A little disappointing. Half a campaign; No new Hero classes; Lieutenant figures not included. Just seems like less than half a product.
El-ahrairah
If you've made it this far in the Descent expansions arc, you'll know whether you want this or not already.