Bring even more adventure to your Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm, an expansion that introduces new heroes, classes, monsters, quests, and more!
37.50€
Out of stock
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AluminiumOtter
Geomancer class is super cool, burning condition is fun, secret room search card is nice. Haven't played many of the quests that come with it, but it adds more stuff so what's not to like?
Brutalien
First off, it's nice to have options. So to adorn a game that's designed to be expansible is almost a necessity. New heroes - great. New monsters - great. New quest - more than great. But the implementation of secret rooms is done forcibly to implement new stuff in the game. It's almost never given a chance and it's just a tease for heroes to attempt when they are either sure to lose or win. Not to be tried during pressing quests (which almost all are!). Finally, I don't see a reason for the OL to throw in the side-quest in a normal campaign at all. He's pretty well off playing the 9 mandatory quests. By trying the expansion quests he's giving the opportunity to heroes to venture for more $$$ and stronger equipment. There should be a reward for OL introducing the Wyrm campaign. Maybe houserule it.
Corran Horn
New encounters, new monsters, new heroes, new classes... lots of new and fun stuff. Nothing really ground-breaking, but a good expansion.