Bring even more adventure to your Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm, an expansion that introduces new heroes, classes, monsters, quests, and more!
37.50€
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Brutalien
First off, it's nice to have options. So to adorn a game that's designed to be expansible is almost a necessity. New heroes - great. New monsters - great. New quest - more than great. But the implementation of secret rooms is done forcibly to implement new stuff in the game. It's almost never given a chance and it's just a tease for heroes to attempt when they are either sure to lose or win. Not to be tried during pressing quests (which almost all are!). Finally, I don't see a reason for the OL to throw in the side-quest in a normal campaign at all. He's pretty well off playing the 9 mandatory quests. By trying the expansion quests he's giving the opportunity to heroes to venture for more $$$ and stronger equipment. There should be a reward for OL introducing the Wyrm campaign. Maybe houserule it.
davestephens
DESCENT: JOURNEYS IN THE DARK (SECOND EDITION) LAIR OF THE WRYM More of everything I love about 'Descent' especially new quests.
drasher25
I thought this did not add a whole lot to the game, and the additional missions are rather clumsily shoehorned into the base campaign. The Secret Rooms also don't seem to be worth the trouble.