Bring even more adventure to your Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm, an expansion that introduces new heroes, classes, monsters, quests, and more!
37.50€
Out of stock
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Brutalien
First off, it's nice to have options. So to adorn a game that's designed to be expansible is almost a necessity. New heroes - great. New monsters - great. New quest - more than great. But the implementation of secret rooms is done forcibly to implement new stuff in the game. It's almost never given a chance and it's just a tease for heroes to attempt when they are either sure to lose or win. Not to be tried during pressing quests (which almost all are!). Finally, I don't see a reason for the OL to throw in the side-quest in a normal campaign at all. He's pretty well off playing the 9 mandatory quests. By trying the expansion quests he's giving the opportunity to heroes to venture for more $$$ and stronger equipment. There should be a reward for OL introducing the Wyrm campaign. Maybe houserule it.
Agerion
This expansion added more of everything, but in very small amounts. However, it added enough I felt the purchase was worth it. With the addition of the side quest mechanic, it integrates into and lengthens campaigns and a longer campaign with Descent is always a plus. And, since these are side quests, if you want to do a short game of Descent that is now possible.
DrOctashawn
Solid first expansion. Doesn't add just a whole lot in the way of mechanics, but it does have some cool new quests and monsters.