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Kingdom Rush: Rift in Time – Emperor Collection (Gamefound)
45m - 90m
1 - 4 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
Miniatures
123.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Carrous
1 2 3 4 tower defense euro ligero ? ameritrash ? bastante divertido, basado en la app oro plata cooperativo
bubblepipemedia
Current thoughts and rating: this seems like a good game hidden under a bad campaign and a bad rulebook and it needed more time in the oven. Might have been great but the campaign is a pain and means this can’t get higher than a 6 or 7 for me. Bad rules drops it to 4. Spent 45 minutes looking for a piece that doesn’t exist but is pictured in components drops it to 3. Maybe someone will make a 2nd edition or a game inspired by this one and make it the great board game it seems like it deserves to be. This isn’t untested or anything, but clearly didn’t get the minimum time required for a professional release imho. Frankly not the time required of an unprofessional release either. I’m washing my hands of this one, gave it all the time I’m willing to give. Made it through half of scenario 1 and half of 4. What an exercise in frustrating trying to enjoy it. Previous thoughts: Obnoxious rules where half of what you need to know isn’t where it should be. The section on enemy types is straight up missing information that is in the first scenario even, so hey, if you looked in the rules and didn’t any info on an enemy type, it would be easy to assume it was just alternate art since it had no icons. Nope, see those rules for those enemies are inexplicably in the scenario book (which is missing the 3 enemies from the rulebook). This is yet another campaign / scenario game that make me think the entirely idea of campaigns is largely bad for most board games until they learn to do rules better. Scenario 1 is extremely boring. A lot of elements seem to add fake depth to make it seem more thinky than it is. For instance you have to pass your cards to upgrade them. So now you have to look at all your card levels, figure out who needs level 3 of whats, then calculate how many passes it takes for the card to get there. This feels difficult in all the wrong ways. I may house rule this to “upgrade and/or pass” as I see no actual benefit to requiring the pass. I can just tuck the dang card as if it were passed to me. Maybe I’m missing something. After trying to set up scenario 4 and discovering that the hordes and spawn stacks one has an error and I can’t figure out which, I think this may go on my sell shelf. I am tired of board games that refuse to be board games. Just make a dang game. Scenarios are fine but I just want a game I can setup, play, learn the rules to ONCE instead of learning more rules each scenario and have a game I can actually just play. Instead of scenario and rule books full of issues. It’s a shame, it seems like there’s a good core idea in this game. Hopefully some day they’ll even make a board game out of it. Edit: It looks like they are pre-spawned. But nothing in the rules actually says this. At least not on this scenario. And not to my knowledge in the rulebook.
Akkator006
I was very impressed with this boardgame, plays quite unlike any board game I've played (with the exception of Patchwork). It blends lots of different elements together (resources management, puzzle placement, Lane control). I would recommend it to anyone, as the connection to its source isn't going to stop you form enjoying it.