Kingdom Rush: Elemental Uprising (Gamefound – Retail Pledge)
45m - 90m
1 - 4 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Variable Player Powers
Played the prototype scenario and I must say it's more interesting than the first installment - more challenging, more decision making and so on.
Vin d'jeu: French review of Kingdom Rush: https://www.vindjeu.eu/2021/02/09/kingdom-rush-elemental-uprising/
Gamefounded! Colorful, and the polyomino co-op puzzle space is definitely a niche we didn't have covered, so I'm optimistic on this one. I've lost a lot of patience with the development here and I'm mildly concerned that this will be a very thinky game with huge setup, so I find myself waffling if I should sell this given its sizeable cost. However, disappointed about the multi-year delay. Not impressed with publisher's communication on that front, or how apparently little they were into development.