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Arkham Horror: The Wages of Sin
Expansion of:
Arkham Horror: The Circle Undone
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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enzo622
Bloody hell. My partner and I are veteran players, but this was by far the most difficult scenario. We tried 4 times(!) before we were able to capture our first Heretic. Perhaps it was our combination -- Norman and Harrigan -- and an unfortunate placement of the Heretics. On the fourth play, we finally had some Heretics in the "right spot" and were able to subdue two of them. Love the concept though -- spooky graveyard where you must enter the spectral realm to accomplish your goals but put yourself in danger at the same time.
guzmo
Haven't played the scenario yet but this mythos pack comes with some strong player cards like Mr. "Rook" and Drawing Thin.
alethic
Rather painful to play. This and the Secret Name are quite the show stopper, and not in a good way. The story freezes, but the cycle also seems to miss the beats mechanically too - it’s too unrelenting, pressure without light and shade.