Arkham Horror: Before the Black ThroneExpansion of: Arkham Horror: The Circle Undone
60m - 120m
1 - 2 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Variable Player Powers
Possibly one of the best scenaris of the campaign, partly because it is a good boss fight type scenario, and partly because the campaign can finaly end and you can move on to a better campaign :P The fights are tough and the clock will be on your back depending on your past choices. Fun Arkham with loads at stake for the investigators.
Arkham Horror: the Card Game is an awesome crossover between RPG and card game, thriving in atmosphere character development. No need to point out that expanding the card pool (both with new scenarios and new investigator cards) is a great way to keep it fresh and enticing! Before the Black Throne is the sixth in the fourth cycle of Mythos Packs, and contains the final scenario of the Circle Undone campaign. In addition, of course there are a few new tasty player cards.
7.5/ True Solo ☠ Great end to the campaign. Thoughts on the campaign (possible spoilers): I wasn't all that blown away throughout the campaign as I feel the story was forseeable and would have loved more diversity in locations. I do appreciate very much the take on The Dreams in the Witch House, as it is referenced and beautifully brought to life (The Secret Name) in the campaign. I appreciate Matt very much for writing his own stories, and would have loved to see a less linear progression of story and gameplay. The theme of a supernatural/spectral entity appearing over and over again, made me feel like I play more of the same a lot - in different remixes and with some different take on it. Personally I would love to see a global campaign - maybe being in a different country every 1 or 2 mythos packs, and less resemblance of scenarios and gameplay. I'm happy that I played The Circle Undone and rank it 3rd in available (?) cycles. Thanks Matt!