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Arkham Horror: In the Clutches of Chaos
Expansion of:
Arkham Horror: The Circle Undone
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Mozzik
Now this is a unique scenario! It's also Pandemic... like, it's really, really, Pandemic mechanically. Unfortunately, it's also fairly random and it can snowball unexpectedly and HARD. I've only played it once so far, and it was a dismal failure. Update: Having played this a few more times it remains, literally, pandemic. It's very swingy and the player count scaling is odd, but it avoids many of the memory issues that plague this campaign and there's zero chance you'll mix it up with any other scenario. Those are both big pluses in my book. The player cards are a particularly good blend where almost all of them do something new, unique, powerful or a blend of those. These are cards worth spending xp on (Also, Trial by Fire is a standout zero cost card).
enzo622
Nice twist on the game in that you're not fighting very many enemies, but instead (mostly) clearing breaches which populate the board with clues so you can go get them.
Nukedisk
Keeping up with the breaches and dealing with the encounter deck is enough to make this scenario difficult. The added "surprises" (trying to not spoil anything) makes this scenario one of the most difficult ones in TCU.