Unlock!: Epic Adventures
60m - 90m
1 - 5 Players
Ages 10+
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Unlock! Epic Adventures is the seventh release of the series and features three new "escape room" scenarios that you can play on your tabletop.
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are:
• The Seventh Screening – Grab your popcorn! Tonight, the horror movie "The Werewolf’s Final Night" premiers. Will you get through unharmed?
• The Dragon’s Seven Tests – The Gold Dragons temple welcomes every seven years new disciples. Be worthy of Mater Li’s teachings.
• Mission #07 – EAGLE, the secret organization, has been infiltrated. Agents, it’s up to you to identify the mole!
Ages | 10+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 90m |
Designer | Cyril Demaegd, Gabriel Durnerin, Guilaine Didier, Luna Marie, Mathieu Casnin, Théo Rivière |
Mechanics | Cooperative Game, Real-Time, Scenario / Mission / Campaign Game |
Theme | Card Game, Puzzle, Real-time, Exploration |
Publisher | Asmodee Italia, Asmodee, Space Cowboys |
DiSaBor
• The Seventh Screening The alternative story in such an unexpected way, is mind blowing • The Dragon's Seven Tests To be played • Mission #07 - EAGLE To be played
EbbeC
*** The Seventh Screening: 7.8 / 10 *** This one was ok. It had some new interesting twists for using the app (nothing like Mission #07 but still). The theme didn't really appeal to me, and some of the puzzles were trivial. But there are a couple awesome ones in there. So overall I would say that it is fun but not that memorable. *** The Dragon's Seven Tests: 7.5 / 10 *** Here the theme felt like there wasn't really much in stake. There was a lot of finding different keys for the same thing. The real-time element that really came out of nowhere was brutally hard to handle without any practice or easing in. We had some issues with the app during this one, which cost us a clue. Seems that we had already solved it correctly but the app didn't understand us. The last question was weird, because I was sure the answer we gave made the most sense, and even getting the answer I'd argue that our answer makes more sense. Overall this was fun but sometimes frustrating app stuff. *** Mission #07: 9.5 / 10 *** Theme was strong. Puzzles were challenging but clear (no fuzzy reasoning required). Great usage of the app (seriously took it to another level). Everything just came together in this one. I was impressed with the design in general. The characters, pacing, teamwork, thinking outside the box, etc. Overall, the best Unlock module to date.
brianakias
First played at the Escentual Game Zone event. Jemma Wilson-Whyborn from the merchandising team brought it.