Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you’ll be moving across water, of course, and that’s where the sails come in.
61.90€
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Arantor
An interesting take on expanding the scale of TTR, by creating two distinct sets of carriages: trains and boats, but the biggest shift this causes is the inevitable “I didn’t give myself enough of the right kinds at the start” and the cost mechanics to switch break the flow. In my experience, better played without the cost and instead switch boats/trains for free as long as your total number of pieces stays the same, as the artificial route limiting is otherwise punishing.
bowman
Game lasts longer, and boats add complexity. Also, lots and lots of different tickets, so no strategy to deny certain routes like in base game. I haven't decided if the additional length and complexity is more enjoyable than base game...
bbkoene
Puts some complexity in the game and the game becomes a struggle with cards. A red card can be a boat or a train, sometimes there are 2 boats on the card, so the administration has grown. But for the rest it is still Ticket to ride , but in my opinion too expensive. There are a lot of cheaper variations as Pensylvania and Africa which are good ticket to rides.