Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you’ll be moving across water, of course, and that’s where the sails come in.
61.90€
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Arantor
An interesting take on expanding the scale of TTR, by creating two distinct sets of carriages: trains and boats, but the biggest shift this causes is the inevitable “I didn’t give myself enough of the right kinds at the start” and the cost mechanics to switch break the flow. In my experience, better played without the cost and instead switch boats/trains for free as long as your total number of pieces stays the same, as the artificial route limiting is otherwise punishing.
bowman
Game lasts longer, and boats add complexity. Also, lots and lots of different tickets, so no strategy to deny certain routes like in base game. I haven't decided if the additional length and complexity is more enjoyable than base game...
aro246
Nice variation of the T2R typical setup. If you don't balance the usage of trains and ships, the game creates a dynamics in which you might not be able to draw more objective tickets for you are only able to deploy one type of transportation or the other. And that brings an Interesting twist on the traditional mechanics.