Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you’ll be moving across water, of course, and that’s where the sails come in.
61.90€
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Arantor
An interesting take on expanding the scale of TTR, by creating two distinct sets of carriages: trains and boats, but the biggest shift this causes is the inevitable “I didn’t give myself enough of the right kinds at the start” and the cost mechanics to switch break the flow. In my experience, better played without the cost and instead switch boats/trains for free as long as your total number of pieces stays the same, as the artificial route limiting is otherwise punishing.
adebisi
Here we have an example of a poor implementation of an excellent game. Splitting the deck into two only makes the game drag on longer with a higher probability of having the game stall completely. There is not enough incentive to build early and thus you will see people hoarding and potentially exhausting the decks. Moreover, there are more tokens to spend before you can end the game.
BipolarMonkey
Played two player game. Got extremely lucky on my ticket route draws. Ended up comboing all three of my Harbours for a win of 327 to 151. Felt extremely unbalanced as a result. I enjoy the added complication of managing your trains vs ships, but still prefer TTR: Europe for the best base game. Have played Rails and Sails 2, 3, and 4 player. Prefer 2 and 3 player games due to reduced length compared to 4 players. Honestly disappointed by the game, it seems to come down to getting lucky and getting tickets that combo with the harbours.