Ticket to Ride Map Collection: Volume 4 – Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the Netherlands.
24.00€
Out of stock
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Admiral Fisher
I was in holiday in Belgium and went over the border to the Netherlands too. Had to buy this, then! It is quite different to the others not simply because of the toll tokens but also because the ticket values are high and getting more of the right ones is tremendously powerful
ChrB
TtR Nederland is definitely one of the better maps in the family! And the reason is the cool new mechanic which distinguishes it from the other TtR maps: the bridge tokens. These make sure that you can no longer just hoard a lot of cards and play them when you have enough for making a lot of connections! The reason is that the first player to put down his trains on a route pays to the bank, but the next player to place trains next to the first player’s trains on the same route needs to pay toll (i.e. bridge tokens) to that first player – and the player with the most bridge tokens at the end of the game gets 55 points, while the second player gets 35 points (and 20, 10 and 0 in a 5p game). This also means that you, towards the end of the game, really need to think about if you can afford to pay another player your own bridge tokens, because those 55 or 35 points mean a great deal! To compensate for this huge bonus, the tickets are worth more points than usual, and this also means that you’re feeling that you’re doing a great job (even though the other players also get more points for their tickets). In the first game I got more than 200 points in tickets! Speaking of the tickets, you’re actually going through the ticket deck quite fast, mainly because there aren’t that many and because you draw 4 each time instead of the normal 3. This means that you have a chance to bump into cards that you’ve already thrown away earlier. I like that you can also just play the game as an ordinary map with the TtR USA basic rules as you don’t include bridge tolls and only are playing with single routes with 2 and 3 players. It makes the map more versatile. I still like to play it with the "AI/bot/dummy player" with 2 players, though it makes the game a bit easier because of the double routes, even though the dummy player will block some of the double routes (and the randomness of where he builds is not a good feature imo). The 35 bonus points for having most tokens in the 2p game is too big imho as it's basically a swing of 70 points... I even lost a game once with 24 points because I had one token fewer, which felt kind of lame (but it was a game against my wife, and if she wins, everybody is happy!) It's a great expansion, but if only they had decided to make the box slightly bigger so box lid closes completely (which it doesn't because of the tokens), and if only they had decided to print another map on the other side of the board like they did with the first two expansions, sigh... That's actually the *only* reason why I have sold this expansion; it's takes too much space considering it's only a single map. If storage wasn't an issue or if it was a double-sided map like the first two expansions, I would definitely have kept it.
BBBD77
Tickets are worth an insane amount of points, first game with the 55 point bonus, winner was in the 250's which is excessive.... My Group didn't like this one at all (Its still TTR to me...) IMO they took a step back. The bridges didn't add that much strategy, especially since Routes that are one link away were worth 15+ points in some case? You can complete tickets all day long in this one and still score a ton! Maybe the rating will go up after more plays... but its going to be a while before my group probably even allows me to bring this near the table, little lone play it again.