Ticket to Ride Map Collection: Volume 4 – Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the Netherlands.
24.00€
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Armadillo Al
This doesn't really do anything better than the original. You have money, which just...gives the people that picked certain routes bonus points at the end? Maybe there's some skill in dropping the double routes first, but I don't see it. Between that and the difficulty in reading the city names on the board, I have a hard time recommending this over any other version of TTR that I've played.
Blott
While I'm starting to think no Ticket to Ride map will ever come close to the awesomeness of the Team Asia map, this one is definitely a keeper. The bridge tolls add one more thing to think about but don't add much complexity at all. It also appears that you can take a couple strategies on the tolls as well, because it is possible to just outscore other players strictly with destination tickets, so you might disregard the toll bonuses altogether. The map is beautiful, and I like that you can play it without using any special rules as well if you want. I only have 2 minor nitpicks with this expansion map. First of all, the box insert of the expansion doesn't have a hole big enough for the bag of toll tokens. Not a huge deal, but kind of annoying. Secondly, and considerably more irritating, the font on the destination cards is much different from the font on the board, making it difficult to locate the cities quickly. However, minor complaints aside, this is a quality map and I'll be keeping it unlike a couple of the other Ticket to Ride expansion maps.
Andy Parsons
Another map and another new mechanism to freshen things up a little. In Nederland it's the payment of bridge tolls; the lower the land the higher the fee. The toll for the first track section linking two cities goes to the bank, the toll for the second goes to the player who built the first. That matters because there's a hefty bonus (50) for most money at the end. This all provides a greater incentive to build early and maybe prompts some cost-benefit analysis of expensive late builds (though concealed money makes that difficult). In a game in which a good deal depends on the luck of the ticket draw, it may seem odd to quibble over the bonus for most cash. However, on the evidence of a couple of games, it does feel a bit of a lottery. Artwork and production quality are to the familiar standards of this series. However, the font in which place names are written is a pain.